54 cards in the main deck are essentially written in stone at this point. There is also some room for personalization and adjustments for local metagames. This really eases the tension of having to play slightly less efficient interaction as a trade-off for your extremely efficient threats. Force of Negation protects your Rhinos both on the stack (when you cascade during the opponent's turn via Outburst) and on the battlefield. Of course, all of the free interaction is vital to the strategy as well. This gives you the opportunity to interact early, garnering tempo by casting Ice on a land in your opponent's upkeep or bouncing bothersome permanents with Petty Theft to clear the way for your cascade spells on turn three. Adventure cards like Brazen Borrower // Petty Theft and Bonecrusher Giant // Stomp only count the top right mana cost while resolving cascade, and Fire // Ice counts as mana value 4, despite all being potential turn two plays. ![]() Having to rely exclusively on cards with mana value 3 or greater to ensure that your cascade always hits Footfalls has led to some interesting deck building. It is highly consistent in achieving its goal of casting Crashing Footfalls on turn three, and it even mulligans fairly well, as sometimes all you need to win is three lands and a cascade spell. It features a fast clock and cheap, tempo-oriented interaction to end games quickly. Temur Rhinos has established itself as one of the top contenders in the metagame in the year since MH2. 3 Fable of the Mirror-Breaker // Reflection of Kiki-Jiki.Temur Rhinos by Jonatan Nahnfeldt, 1st at RCQ at Invasion Games, July 31 So my choice for the RCQ season was pretty straightforward. Where my old deck required very specific draws to "do the thing," this one needed just that one copy of either Shardless Agent or Violent Outburst. (I already had those foil Rhino tokens after all.) My first impression playing the deck was shock at the sheer consistency of the turn three cascade. ![]() The name varies, but all reference the same plan: cascade into 8 to 10 power by turn three, one of the most imposing board presences you can present this early in Modern. However, after the banning of everyone's favorite mana monkey and the Modern printing of Shardless Agent, the old way found itself summarily replaced by a new way.Īnd what a way it has turned out to be. The whole idea back then was to power out Crashing Footfalls as early as turn one (or even turn zero!) with the help of Simian Spirit Guide and the aforementioned cards. Before we crossed the event Horizon, a pet deck of mine used to mess around with As Foretold and Electrodominance.
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